Community Card Player would like to Thank and recognize TDA (Tournament Directors Association) for its help and guidance with regards to the rule book below!
1: Tournament Director
1-A: Tournament Directors are to consider the best interest of the game and fairness as top priorities in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The Tournament Director’s decision is final.
1-B: The Tournament Director is responsible for all table, seating, and dealer decisions. The Tournament Director is responsible for handling the timer although he may delegate this task to any dealer/player at his sole, absolute, and unreviewable discretion.
1-C: Each player shall have the right to state his case in a dispute without interruption from any other player. Each player shall have the right to respond to statements made by the other players in their presentation. If there is a disagreement, players should not be disagreeable in settling it. When the Tournament Director makes a decision, players must abide by that decision. If, after the game, the group takes up the issue, it would be best to make a rule to cover that situation and write the rule down and add it to the rules. If that is not possible, develop a “case” to help settle future similar disputes.
1-D: Decide disputes as equitably as possible considering all applicable rules. After the dispute is settled, settle any similar future situations according to the doctrine of stare decisis (let the decision stand). Such cases will become rules of law for future disputes.
1-E: The Tournament Director, in his sole, absolute, and unreviewable discretion, shall determine whether a deck of cards qualifies for use in the tournament. All decks of cards used for tournament play must be poker type, but not necessarily poker size, cards. “Poker type” means that the design on the back must be the same regardless of which way the card is turned.
1-F: The Tournament Director will determine the random seating method to be used for the tournament . Each table will seat a maximum of 9 players. Distribute Players as evenly as possible between all tables if there is more than one table. Use random seating.
1-G: The Tournament Director may use any random seating method to determine starting seats and tables, and to determine the starting dealer at each table.
1-H: The blind schedule will be determined prior to the game , and the Tournament Director will announce the blind schedule in use for that tournament. Please note that the blind schedule will always be tentative and may be changed immediately prior to the start of the tournament.
1-I: Tournament Type, Seat Assignments, and Moving Players -- The Tournament Director may use more than one method of seat assignments, depending on the type of tournament being played.
1-J: Single Table Tournament -- Once seating is determined for a Single Table tournament, no players may move to a different seat (except for spreading out as players are eliminated).
1-K: The Tournament Director may rearrange the seating at a break.
1-M: Players Leaving or remaining absent from their seat -- If a player leaves the table for any reason and will return within one full button rotation, they can opt to drop every hand that occurs during their absence. They will be responsible for all blinds and cannot win any hands. Dealers at the table, will post all blinds for the absent player. If the missing player is moved to another table, their chips will move and they will continue to blind appropriately at the new table. Any player who does not return within one full button rotation forfeits all of their remaining chips. In order to remain a live tournament player, he or she must be at their seat before the last card is dealt to the button that completes the full button rotation. The definition of "at your seat" will be defined in rule 21-P. There will be no prizes given to players who leave after the first hand of the tourney is dealt.
1-N: Breaks will be at the sole, absolute, and unreviewable discretion of the Tournament Director . The timer stops during breaks and during any disputes that occur that require attention from the tournament director to resolve. No additional hands at any table will start during such a break. Each table shall complete any hands already in progress before breaking.
1-O: The Tournament Director may, in his sole, absolute, and unreviewable discretion , place husbands and wives, and significant others, at separate tables, even if this disrupts random seating, until the final table.
2: Official Language
The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language.
3: Special Needs
Accommodations for players with special needs will be made when possible. No teams, substitutes, transfers, or assisted play is permitted. The Tournament Director reserves the right to accommodate players based on special needs.
4: Tournament Scheduling
4-A: Tournament times are approximate but will be adhered to as closely as possible . Community Card Player reserves the right to change Tournament times in its sole, absolute, and unreviewable discretion.
4-B: Community Card Player may cancel, modify, relocate, or reschedule any individual event for any reason , but will make every effort to hold a scheduled event.
4-C: Community Card Player is not responsible for injuries or losses arising or resulting from participation in the Community Card Player events, and is not liable in case of any equipment or software malfunction. This includes, but is not limited to, any loss of any Tournament ,chips players leave at playing tables during Tournament play.
4-D: If for any reason the Tournament is not capable of running as planned including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes within or beyond the control of Community Card Player that corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Tournament, Community Card Player reserves the right at its sole, absolute, and unreviewable discretion to cancel, terminate, modify, or suspend the Tournament.
5: Tournament Registration and Entry
5-A: Late registrants for any event will be subject to the following rules in addition to all other rules . A late registrant is defined as a player that registers for an event after the Tournament has officially started. Any player registering after the tournament officially starts will either begin by being put into the Big Blind for their first hand at a table that is not full, and thereafter start play at the start of the subsequent level or be randomly seated at tables where players have already been eliminated. All late registrants will start the Tournament with a full chip stack minus five times the blind.
5-B: Third-party registrations for Players are not permitted, this refers to friends signing up friends who have not yet arrived at the Tournament.
5-C: The Tournament Director may limit the number of entries into any event and may award entries into any event through any means it deems appropriate.
5-D: Tournaments, unless otherwise specified, will be table stakes freeze-out with no re-entries .
5-E: Only one entry and one add on/Re-Entery is allowed per person , per event as set forth in event descriptions.
6-A: Entrants will be assigned to a table and seat through a random method determined by the Tournament director.
6-B: A random seating draw for an event will be determined based on expected participation . Tournament management reserves the right to allow additional table seating beyond expected capacity. In case tables are added to a Tournament beyond the anticipated random draw, those players assigned to the additional tables will be the first to break.
6-C: If a player is not present at the start of the Tournament , he will be treated as a late registrant.
6-D: Late registrants
will be placed at a table and will start in the big blind. A table with an empty seat will have its seating adjusted so the late registrant is in the big
blind. Late registrants will start with a full starting stack minus five times the current blind level.
6-E: When the game time arrives , all early registered players present will be seated. If an early registered player is late, but he officially notifies the Tournament director that he will be late, his place may be held for him. That is the advantage to registering early. If there are empty seats, those reserve registered players who are present will be seated in order. If there are still seats left, late registrants will be seated in order of arrival.
6-F: For late arrivals
, if seats are available, preregistered players will be seated first, then reserve list players, and finally late registrants. If a seat opens up and a
player is available to play, that player may be seated. That means that it is possible that there will be more registrants than seats available. Late
arrivals will start with a full starting stack minus five times the current blind level.
6-G: Any player who forfeits play for health or other personal reasons after the start of a Tournament will have his or her chips removed from play.
7-A: Freeze Out Tournament -- A Freeze Out tournament is one in which there are no re-buys. Once a player is out of chips, he is out of the tournament.
7-B: Single Table Tournament -- Once seating is determined for a Single Table tournament, no players may move to a different seat (except for spreading out as players are eliminated).
7-C: Final Table – In any multiple table tournament, the final table is the last remaining table. Prior to starting play at the final table, there will be a break to finalize the final table. Players will draw for button at the final table.
7-D: Beginning of a Hand -- When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins when the dealer cuts the deck.
7-E: One-Player-to-a-hand -- One-Player-to-a-hand means a Player may not receive advice from anyone while in a hand and may not provide advice to any Player while that Player is in a hand.
8: Official Terminology of Tournament Poker
8-A: Official terms are simple, unmistakable, time-honored declarations like: bet, call, fold, check, all-in, pot (in pot-limit only), and complete. Regional terms may also meet this standard. The use of non-standard language is at Player’s risk because it may result in a ruling other than what the Player intended. It is the responsibility of Players to make their intentions clear. See Rules 59 and 90.
8-B: Non-Standard and Unclear Betting : Players use unofficial betting terms and gestures at their own risk. These may be interpreted to mean other than what the Player intended. Also, whenever the size of a declared bet can have multiple meanings, it will be ruled as the lesser value. For example, “I bet five.” If it is unclear whether “five” means 500 or 5,000, the bet stands as 500.
8-C: Conditional statements of future action are strongly discouraged ; they may be binding and/or subject to penalty. For example, “if-then” statements such as “if you bet, then I will raise.”
8-D: Please verbally announce betting action keeping in mind that the verbal declaration is binding. Saying all-in means ALL-IN, even if you understate the amount. A player calling an all-in is calling an all-in even if the bettor has more than they announced. Players should request an exact chip count if uncertain.
9: Table Talk / Disclosure
9-A: The one-player-to-a-hand rule will be enforced -- One-Player-to-a-hand means a Player may not receive advice from anyone while in a hand and may not provide advice to any Player while that Player is in a hand.
9-B: Players are obligated to protect the other Players in the Tournament at all times . Therefore, whether in a hand or not, Players may not:
1) Disclose contents of live or folded hands,
2) Advise or criticize play at any time,
3) Read a hand that hasn’t been tabled,
4) Discuss strategy with an outside source.
5) Special Exceptions:
a. A Player is allowed to mention the strength or content of his/her hand if no other Player in the hand will have a decision to make.
b. In heads-up events or when down to the last two Players in a Tournament, Players may speak freely regarding the contents of their hands.
c. The Tournament Director reserves the right use his/her judgment to determine if one Player intentionally helped another Player. Players who violate this rule are subject to penalty according to
9-C: No player, active or inactive, shall indicate the value of his hand until after the showdown .
9-D: All Players are entitled to expect civility and courtesy from one another at every Tournament table and throughout the Tournament area. Any individual who encounters behavior that is not civil or courteous -- or is abusive in any way -- is encouraged to immediately contact a Tournament Director. This shall include, but is not limited to, any player whose personal hygiene has become disruptive to the other players seated at their table. The determination as to whether an individual’s personal hygiene is disruptive to other players shall be determined by the Tournament Director which may, in its discretion, implement sanctions upon any such player who refuses to remedy the situation in a manner satisfactory to the Tournament Director.
9-E: Don’t verbally speculate on another player’s hand when there is action on the table. Not everyone sees flushes, straights or full houses no one should point them out -- unless they are in the hand. If you are still in the hand, you can talk about anything to try and get a read on the other person.
9-F: Exposing Cards -- A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand.
Players may not talk on the phone while at the poker table. House rules apply to all other forms of electronic devices.
11: Tournament Type, Seat Assignments and Moving Players
The Tournament Director may use any random seating method to determine starting seats and tables.
12: Random Correct Seating
Tournament seats will be randomly assigned. A player who started the tournament in the wrong seat with the correct chip stack amount will be moved to the correct seat and will take his current total chip stack with him.
13: Balancing Tables
13-A: Each table will seat a maximum of 8 players Distribute Players as evenly as possible between all tables if there is more than one table. Use random seating.
13-B: How to Move Poker Players -- If the number of players differs by two or more between any tables, one player must move from the highest-populated table to the lowest-populated table. This will ensure a balanced number of players between all tables.
13-C: Method 1 - Move the Player in the Same Seat -- This method of moving players ensures that a moved player is never forced to post two big or small blinds in a row or allowed to deal two hands in a row. In addition, the moved player can simply fill the empty seat vacated by the eliminated player.
1) When a player is eliminated and a move must be made, the player ‘playing a hand’ in the same position (seat), relative to the button, at the highest-populated table must move to the eliminated player’s seat. If the player who busted out was four seats left of the button, move the player from the other table who is sitting four seats left of the button. The move must occur before the next hand is dealt, or the button is advanced, at any table. For the purpose of this rule, a player is ‘playing a hand’ once a blind or ante has been posted.
2) Moving occurs at the conclusion of all hands presently being played at all tables. If several players must be moved at the same time, begin with the eliminated player, at the lowest populated table, closest to the left of the button. When forced to choose between removing a player from two equally populated tables, one card will be dealt (by the lower populated table’s dealer) to each of the two tables in question. The low-carded table will move a player.
3) A moved player will be dealt a hand at the start of the next deal and assume any obligation of the new seat including the posting of a blind or dealing.
13-D: Move the player in the same seat relative to the button There are 8 players at Table A, 8 players at Table B, and 7 players at Table C. A player three seats to the left of the button is eliminated from Table C. The Table C dealer deals one card to Table A and one card to Table B. The player presently playing a hand three seats to the left of the button, at the low-carded table, must move to the eliminated player’s seat at Table C. That player will post the big blind at the new table, just as he would have had to do if he had stayed at his original table.
13-E: When balancing tables , the player who will be big blind next will be moved to the worst position, including taking a single big blind when available, even if that means the seat will have the big blind twice. Worst position is never the small blind. The table from which a player is moved will be as specified by this predetermined procedure. Play will halt on any table that is 3 or more players short.
14: Breaking Tables
Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.
15: How to Combine Tables
If the tournament has more than one table in play, the tournament director will combine tables at preset times as players are eliminated from the tournament. Go from 3 tables down to 2 tables when there are 16 players remaining in the tournament and you will go down from 2 tables to 1 table when there are 8 players remaining.
16: Playing Hand-for-Hand
When there is one player left on the bubble (that is only one player who will not make it into the points), tables will play hand-for-hand.
17: Number of Players at Final Table
The final table will consist of 8 players.
18: Seating the Final Table
When there are 8 players remaining in the tournament, all 8 remaining players choose a card and sit in the appropriate seat at the final table.
19: Pots / Showdown
19-A: Declarations -- Cards speak. Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his hand may be penalized.
19-B: Face Up for All-Ins -- All cards will be turned face up without delay once a player is all-in and all betting action by all other players in the hand is complete. If a player accidentally folds/mucks their hand before cards are turned up, the tournament director reserves the right to retrieve the folded/mucked cards if the cards are clearly identifiable.
19-C: Showdown -- In a non-all-in showdown, at the end of the last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet in the last round, the player to the left of the button shows first and so on clockwise. At showdown, any player at the table may request to see a folded hand from any player who has called all bets on the last round of betting. If a player who has called all bets on the last round of betting refuses to show their hand and intentionally mucks his or her hand, the player in violation may receive a penalty.
19-D: Playing the Board at Showdown -- The player claiming the pot with the winning hand MUST show both of his hole cards, even a player playing the board. Failure to show both shall result in a dead hand, and the pot would then go to the next highest hand.
19-E: Killing Winning Hand -- A dealer cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
19-F: Awarding Odd Chips -- The odd chip goes to the high hand. In flop games when there are 2 or more high hands or 2 or more low hands, the odd chip(s) will go to the left of the button.
19-G: Side Pots -- Each side pot will be split separately.
19-H: Disputed Pots -- The right to dispute a hand ends when a new hand begins. However, a player shall not be deprived of the right to dispute a hand be someone else starting a hand where active Players are also dealers. The determination of when a hand begins is defined by the first cut of the deck.
20: New Hand & New Limits
20-A: When time has elapsed in around and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first cut of the deck.
20-B: Chip Stacks and Player Hole Cards Kept Visible and Countable -- Players are entitled to a reasonable estimation of an opponent’s chip count; thus chips should be kept in countable stacks. Community Card Player recommends clean stacks in multiples of 10 or 20 as a standard. Players must keep their higher (or highest) denomination chips visible and identifiable at all times. Tournament directors will control the number and denomination of chips in play and may color up at their discretion. Discretionary color-ups are to be announced.
20-C: Color Up -- At any time, any player may make an equal exchange of any chips with the other players. The lowest denomination of chip in play shall be removed from the table when it is no longer needed in the blind structure.
20-D: Deck changes -- will be as prescribed by the Tournament Director. Players may not ask for deck changes unless a card is damaged.
20-E: Calling-for-clock procedures -- Once a reasonable amount of time, which is no less than two minutes, has passed and a clock is called, a player will be given 30 seconds to act with a ten(10) second countdown. If a player has not acted on his or her hand by the time the countdown is over, the hand will be dead. The Tournament Director reserves the right to speed up the amount of time allotted for a clock if it appears that a player is deliberately stalling. Any player intentionally stalling the progress of the game will incur a penalty.
21: Etiquette Violations
21-A: Etiquette Violations – Repeated etiquette violations will result in penalties. Examples include, but are not limited to, unnecessarily touching other players cards or chips, delay of the game, repeatedly acting out of turn, abusive conduct or excessive chatter.
21-B: Before the Deal -- Before dealing, the cards they should be well shuffled this is at least three riffle shuffles. Any player has the right to shuffle the cards, though the dealer has the right to shuffle last. The designated dealer is responsible for dealing the cards for the hand. If any player does not want to shuffle, he may pass the shuffle to another player. While no player is required to actually deal, the Dealer position is determined by position, and the deal cannot be passed to another player.
A. Cards must be cut before they are dealt.
B. A triple cut or a multiple cut may be used.
C. The dealer shall do the final re-stacking.
D. Pot splashing is not allowed. Pot splashing occurs when a player throws chips into the pot so that all other players cannot verify the amount going in.
E. If chips are thrown in, the player splashing the pot must, upon request from another player, either prove he did not short by pot by doing a pot count, or he must make up the perceived difference.
21-C: The cut consists of the dealer placing the entire deck face down on the table , the cutter taking a portion of the deck from the top and, without looking at any of the cards, laying the portion face down to the side of the remainder of the deck. A multiple cut may be used so long as the dealer performs the final stack.
21-D: The Deal -- Unless otherwise stated in the rules, the deal begins with the player to the dealer’s left and cards are dealt one at a time. The deal consists of the dealer giving each player in turn (going clockwise) one card face down, then in turn, a second face down card to each player.
21-E: If a player receives the wrong number of cards
-- during the deal and it can be corrected without exposing any cards then it should be corrected as long as substantial action has not occurred.
Substantial action is considered: 1) three folds, 2)three checks, 3) two or more calls, 4) a fold and a call, 5) a bet and or a raise, or 6) a call and or
21-F: There shall be no penalty for a misdeal
-- In some cases, an exposed card during the deal or a player receiving the wrong number of cards might only be corrected by re-dealing.
21-G: The dealer shall not burn cards until all action is completed -- Three reasons for this rule are that if one player notices a flaw in a particular card, he could have a huge advantage by burn cards being burned early; it is easier to track whether the burn card has been burned if it is always consistent; and it is easier to stop the dealer if play is not completed. In hold‘em, the proper procedure is to deal two down cards to each player. After all action is complete, the dealer should put all cards discarded by players into a pile, then burn one card into a separate pile, then deal three cards face up (the flop). Once action is complete, any player discards are put in the discard stack, then a burn card put on the burn stack, and then a card dealt face-up (the turn or fourth street). Once action is complete, any player discards are put in the discard stack, then a burn card put on the burn stack, and then a card dealt face-up (the river or fifth street). Dealers who repeatedly burn cards early are subject to penalties.
21-H: Cards on Table -- At no time should the deck or any players cards, once in play, be moved behind the line of the TABLE edge, and thus should NEVER be below the table level. Players may ask for exceptions to this if they have trouble seeing the cards and exceptions for this purpose will be granted. However, cards must remain visible to everyone at the table at all times.
21-I: Button in Heads-up -- In heads-up play, the small blind is on the button and acts first pre-flop and last on all subsequent betting rounds. The last card is dealt to the button. When beginning heads-up play, the button may need to be adjusted to ensure no player takes the big blind twice in a row.
21-J: Rabbit Hunting -- No rabbit hunting is allowed. Rabbit hunting is revealing any cards “that would have come” if the hand had not ended.
21-K: Misdeal -- exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button. The following situations may also be cause for a misdeal, if during the initial deal:
1) two or more extra cards have been dealt
2) the first card was dealt to the wrong position
3) cards have been dealt to an empty seat or a player not entitled to a hand
4) a player has been dealt out who is entitled to a hand or
5)an incorrect number of cards has been dealt to a player
provided substantial action has not occurred. Substantial action is considered: 1) three folds, 2) three checks, 3) two or more calls, 4) a fold and a call, 5) a bet and or a raise, or 6) a call and or a fold.
21-L: If the flop contains 4 (rather than 3) cards -- whether exposed or not, the dealer should treat the first card dealt as the burn card. If for some reason the burn card cannot be identified, the dealer shall scramble the 4 cards face down. The tournament director will be called to randomly select one card to be used as the next burn card and the remaining 3 cards will become the flop.
21-M: If the dealer deals cards to players “out of order,” -- it is not a misdeal. However, the dealer should make an effort to deal the cards in the proper order. Repeated abuses could result in a penalty.
21-N: Accidentally Killed / Fouled Hands -- Players must protect their own hands at all times. If a dealer kills a hand by mistake, or a hand is fouled, the player will have no redress and is not entitled to any refund of bets. If the player initiated a bet or raise and hasn’t been called, the uncalled bet or raise will be returned to the player.
21-O: Killing Winning Hand -- A dealer cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
21-P: At Your Seat -- A player must be at their seat by the time all players have been dealt complete initial hands in order to have a live hand. A player must be at his seat to call time. The definition of "at their seat" will be defined as within arms reach of your chair.
21-Q: Action Pending -- A player must remain at the table if he has a live hand. If action passes a player who has left the table, his hand is dead.
21-R: Your hand is declared dead if:
1) You fold or announce that you are folding when facing abet or a raise.
2) You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet).
3) The hand does not contain the proper number of cards for that particular game
4) You act on a hand with a joker as a hole card in a game not using a joker. A player who acts on a hand without looking at a card assumes the liability of finding an improper card.
5) You have the clock on you when facing a bet or raise and exceed the specified time limit.
6) Cards thrown into another player’s hand are dead, whether they are face up or face down.
7) You put your cards below the table level.
21-S: Your hand may be declared dead if:
1) Your cards are thrown into the muck.
2) Your cards are thrown into another player’s cards.
21-T: Cards thrown into the muck may be ruled dead -- However, if misinformation was given by the dealer, a hand that is clearly identifiable may be retrieved and ruled live at management’s discretion if doing so is in the best interest of the game. An extra effort should be made to rule a hand retrievable if it was folded as a result of incorrect information given to the player by the dealer.
21-U: Process for Identifying a Hand -- Once cards are mucked only a floor person, TD or Management can touch the cards. If player wishes their hand to be retrieved, they must tell the floor person, TD or Management what their whole cards were and where the cards are on the table provided substantial action has not occurred. Substantial action is considered:
1) three folds
2) three checks
3) two or more calls
4) a fold and a call
5)a bet and or a raise
6) a call and or a fold
At this point the floor person, TD or Management will look at both cards to make sure they match the player’s description of the cards. If cards do not match the player’s description, their hand is dead and player will not be given a second chance to identify their cards.
21-V: Dead Button -- Tournament play will use the dead button rule. Dead Button is defined as a button that cannot be advanced due to elimination of a player or the seating of a new player into a position between the small blind and the button.
21-W: Dodging Blinds -- A player who intentionally dodges his or her blind(s) when moving from a broken table must forfeit both blinds and incur a penalty.
22: Raising & Acting in Turn
22-A: Verbal declarations in turn regarding wagers are binding -- Players must act in turn at all times. Action out of turn will be binding if the action to that player has not changed. A check, call, or fold is not considered action changing. If a player acts out of turn and the action changes, the person who acted out of turn may change their action by calling, raising, or folding and may have their chips returned. Players may not intentionally act out of turn to influence play before them. Intentional violators will receive a penalty.
22-B: All chips put into the pot in turn stay in the pot -- If a player has raised and his or her hand is killed before the raise is called, the player may be entitled to the raise back, but will forfeit the amount of the call. Any chips put into the pot out of turn fall under the action “may or may not be binding”
22-C: a raise must be made by one of the following --
1) Placing the full amount in the pot in one or more continuous motion(s) without going back toward the player’s stack;
2) Verbally declaring the full amount prior to the initial placement of chips into the pot
3) Verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion back to the player’s stack. It is the player’s responsibility to make his intentions clear.
22-D: If a player puts in a raise of 50 percent or more of the previous bet but less than the minimum raise -- he or she will be required to make a full raise. All raises must be equal to or greater than the size of the previous bet or raise on that betting round. An all-in wager of less than a full raise does not reopen the betting to a player who has already acted. A bet of all-in that does not meet the minimum requirement of a raise will be known as a courtesy bet.
Example 1: Player A - bets 500, Player B - raises to 1,000, Player C - calls 1,000, Player D - moves all-in for 1,300, Player E -moves all-in for 1,700. If Player A calls or folds, then Players B & C will have an option to raise. The minimum allowable raise will be equal to the last complete raise. In this example, the last complete raise was 500; therefore, players B or C would be allowed to call 1,700 and raise 500 for a total wager of 2,200. (The half-the-size rule for reopening the betting is for limit poker only.)
Example 2: Unfortunately the only examples provided are when a player is all-in. The blinds are 100 and 200. Player A, the SB) bets 100; Player B (the BB) bets 200. Player C makes a minimum raise to 400. That is the minimum raise because Player B’s blind bet is a bet, not a raise, thus C’s raise must be at least 400 more. Player D then raises to 1200. That is the minimum bet because the last raise was 400, so the next raise must be at least 400 more. The confusion perhaps comes from the wording “previous bet or raise.”
Example 3: This does not involve a bet after the blind. The blinds are 100 and 200. Player A bets 200. If Player B raises, must be to at least 400. If B bets 400, Player C’s minimum raise is another 200, or a total bet of at least 600.
Example 4: This does not involve a bet after the blind. The blinds are 100 and 200. Player A bets 500. If Player B raises, must be to at least 1000. If B bets 1000, Player C’s minimum raise is another 500, or a total bet of at least 1500.
22-E: Putting a single oversized chip or multiple same-denomination chips into the pot -- will be considered a call if the player doesn’t announce a raise. For example, a player who places two 500 chips into the pot on a 300-600 blind level when the bet is 600 without an announcement will be considered a call. If a player puts an oversized chip into the pot and says, “Raise,” but doesn’t state the amount, the raise will be the maximum allowable up to the denomination of that chip. To make a raise with a single oversized chip, a verbal declaration must be made before the chip hits the table surface. After the flop, an initial bet of a single oversized chip without comment will signify a bet equal to the size of the chip.
22-F: Number of Allowable Raises -- There is no capon the number of raises.
22-G: Accepted Action -- Poker is a game of alert, continuous observation. It is the caller’s responsibility to determine the correct amount of an opponent’s bet before calling, regardless of what is stated by the dealer or players. If a caller requests a count but receives incorrect information from the dealer or players, then places that amount in the pot, the caller is assumed to accept the full correct action & is subject to the correct wager or all-in amount. As with all tournament situations, Rule 1 may apply at TD’s discretion.
22-H: String Bets -- No string bets allowed.
22-I: Non-Standard & Unclear Betting -- Players use unofficial betting terms and gestures at their own risk. These may be interpreted to mean other than what the player intended. Also, whenever the size of a declared bet can have multiple meanings, it will be ruled as the lesser value. Example: “I bet five”. If it is unclear whether “five” means $500 or $5,000, the bet stands as $500.
22-J: Non-Standard Folds -- Anytime before the end of the last betting round of a hand, folding in turn when facing a check or folding out of turn are both binding folds and may be subject to penalty.
22-K: Chips in Transit -- All chips must be visible at all times. Players may not hold or transport Tournament chips in any manner that takes them out of view or out of the Tournament area. A player who does so will forfeit the chips and face disqualification. The forfeited chips will be taken out of play.
22-L: Transferring Chips --Players found transferring chips from one event to another or from one player to another will be subject to penalty
22-M: Penalties and Disqualification -- A penalty may be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents occur. Penalties may be invoked in cases of soft play, abuse, disruptive behavior, or cheating. Penalties available to the tournament director include verbal warnings, “missed hand” penalties, and disqualification. Except for a one-hand penalty, missed hand penalties will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty. For the period of the penalty, the offender shall remain away from the table but will continue to be dealt in.
22-N: Tournament staff can assess a 1-hand penalty, 1-, 2-, 3-, or 4-round penalties, disqualification or Suspension . A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties and/or permanent ban.
22-O: Community Card Player reserves all rights. Membership is non-transferable and may be cancelled at any time at the sole discretion of Management and Community Card Player.